View Full Version : H. U. D. product research
dako6680
05-25-2003, 04:38 AM
Hi guys. I am currently working on an engineering project with some electrical engineers that I know on a design and I was wondering what you guys think of the whole thing. It involves laser distancemetry and IR transmission. Here is how my gadget works (or hope to work) It has a laser that measures distance (like those hunting range finders) and it is attached to an IR port that sends info to an IR receiver. This is the easy part but as far as a read out, I am stuck on two ideas. Either a small LCD that has either bars for yards (so lets say if it reads out three bars out of 10, you are at a range that is not worth unloading 14 rounds a sec because it will not break opposed to lets say 8 where it is a good distance to unload) or a small device with different colored LEDs( like the one in the speed) that will tuck away inside your goggs along with the IR reciever that will light different colors according to distance. Red means shoot liberally while blue or yellow for slow down, it probably wont even break. Its still being worked out and I hope that the device will run off the Angel battery and will be as small as the pro-team product red dot sight. I found that majority of the time, the gun is positioned facing the goggles where an IR transmission is possible (TV remotes work even if it is not right in front or straight in sight with the reciever). Also, I got tired of shooting at decent distances from a player and wondering if it was even worth shooting the balls. In my opinion, this will give you a sense on the minimum distance it takes to effectively break paint if you usually play in the back. Ive been involved in the development of this for a while now but I was never sure if it would be worth of marketing it so tell me what you guys think.
(patent pending)
welt_master2005
05-25-2003, 04:48 AM
uh....:lost: .....i am completely lost there but it has a lot of writing so it must be a good idea, lol.
j/k, it would be good for PRACTICE, im sure you wouldnt be aloud to use this in any tourneys, but i suppose a back player could use this during practice.
and not to flame you or anything, but this could be considered cheating, because it is giving the player the advantage of know how much to shoot and when (if i read correctly).
dako6680
05-25-2003, 05:57 AM
You know, I used to play in the GWS and the Pan Am and I know that you can not use wireless comms to talk to team mates or someone off the field but that is all that I am aware of. I am not sure what the current rule is for distance measureing devices because I figured it would have been an issue for tournaments since most of them are bulky and slow and would most likely mess up your game rather than help you since you have to look through an eye piece and would get major tunnel vision. You know, I was even thinking about making one small enough to fit where the volumizer and that battery cap thing goes and also somehow figure out a way to modify it to the board so that if the thing is pointed at lets say a target that is most likely not going to break it would automatically turn down your ROF and would turn it back up to max when you are at a distance worthy enough to go all out. Like I said, I set out to do this for a little project with some of my engineering buddies and wanted some input from fellow ballers. Also Im trying to incorporate the LED display and the IR thing into a hopper so that it tells you how much balls you have left and this is really easy to make other than figuring out the IR transmission part which I have no idea on how to do since I am a biology major but I thought it was a good idea so I am working with some E.E.s. I have been hounding my physics prof that is an optics expert and trying to see if there is an effective way on HUD for goggs that will actually tell you how many balls left, game timer, etc but I havent got any info on that yet. My idea was to use those Flexible clear LCDs manufactured by Sipix but I dont know how that would work. Anyways, Thanks for the input. Tell me what you think.
warpedx
05-25-2003, 06:13 AM
One thing to consider using this range finder. When shooting at a distance far enough to use such a device, you will most liekly be arcing your marker up to get the paint to that spot. You'd first have to level the marker directly at the target, wait for the reading to sync up and display, then move the marker to allow the paint to travel the correct distance.
If you can get it to work extremely fast, it could work, you'd just have to train yourself to use it.
Good thinking you got going on though, good luck, and let us know how it turns out.
dako6680
05-25-2003, 11:44 AM
Interesting point with the arcing the trajectory in order to compensate for the distance. Actually, what I have found with paintballs is that unlike real guns it doesnt have all that great of range (relatively) so that every yard from the intended target greatly effects the percentage of balls that will break on someone. Also what I am working on, you dont look through to help you sight in and all that. It wont be anything to do with targeting. I figured it will just give you a sense of distance and relay that info to your goggs or a small LCD. My reasoning was that lets say you are 10-15 yards away from your target, then it would be red light for you to shoot any of the target but if you are at 15-30 yards and as the percentage of ball breakage goes down significantly you should drop down the ROF to conserve and change your tactics accordingly along with picking your target to hard parts such as gun or goggles rather than shooting 20 plus a sec on any available target. The Yardage figures I just gave out are purely hypothetical but I will be working on a chart on where and what percentage of balls break at certain yards. Anyways thanks for the input.
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.