View Full Version : Its all about Paint Type
I know all written in manual, but who can answer how it works on eye logic level? Is it a eye delay timing parameter, or smthng else?
High value - low time between ball detection and shot.
Low value - much time between ball detection and shot.
Am i right, or wrong?
tgallo
10-29-2007, 09:09 AM
correct
Tnx, Tony.
And just new question: how paint type correlate with shot filter?
Is it so? : if shot filter data valid (correct moment for shot, or cashed shot can be applied (Is it paint type timing applied in that occurrence? ), and paint type timing passed, then - shot.
tgallo
10-29-2007, 02:14 PM
I think that is correct but someone in the know might want to clarify that.
frazer
10-31-2007, 08:44 AM
Shot filter is do do with when the next trigger pull is recognised during the mechanical cycle.
paint type is to do with the eye delay between each cycle once it has been activated.
thnx, Fraz.
Does incorrect parameter of shot filter be the remote cause of some kind debounce?
frazer
10-31-2007, 10:48 AM
The shot filter will effect the sensativity of the trigger and it can be used as additional de bounce filtering.
Trying paraphrase...
You shooting. You have established eye delay timing, aplied to any firing cycles. But now, since your 1st shot (let it be only so), you don`t use board buffer. All your shots magically occurs in correct area of firing cycles. Then, you have 1st buffered shot in board memory.!!! When this shot will realized, will it pre delayed by paint type timing?
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