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View Full Version : My hands on GHTP MAX'D review


digitard
10-12-2005, 03:28 PM
This review is solely dedicated to the game itself, how it plays, and how well I enjoyed things. There have been a ton of reviews that really talk about the features, but how they feel and how the game benefits from them. For a full ‘inclusive’ look at all the main stuff you can check out www.ghtp.net and there is an indepth commentary on that there.

When I sat down to play the XBOX version of MAX’D I was anxious and skeptic at the same time. The original game had come out less than a year ago and now we’re seeing a second re-incarnation and I was anxious to see if those little enhancements and new features really made that much of a difference. After sitting down for a quite a while I can honestly say they do.

The glitches are gone… which will make many a player happy. The developers heard you talking and listened and squashed the bunker/field glitches. They’ve even gone and added a safeguard. If you do somehow find a way out of the field (which I tried for 20mins and couldn’t) it will detect your player exiting the field boundaries and you’re out… simple. So while they feel confident its fixed they put up a second wall just to make sure that crafty player doesn’t manage to find something anyhow. This was excellent because one of the deterents from online play was the constant glitching players.

They've also added BUNKER SWAY so when you hit a bunker it moves slightly and if you smash into it you get more movement giving a much needed realism aspect to that part of the game.

So lets get into the gameplay here. The first thing I really wanted to see was the field creator. I mean that option has been the biggest thing I have wanted in the game since release day. I loaded it up and was struck by how easy it was to create a field. Since I had just created my profile I only had the core airball bunkers but that was enough. I quickly setup a simple field of about 10 bunkers and mirrored it to the other side while creating. Using the ‘field view’ I was able to free float around or view it in standing/crouching/prone positions to make sure the angles and everything was perfect.

So I had my field and I hopped into EXHIBITION MODE and loaded up a bot team to play against and set my character up with the equipment I wanted and started the game. The field ran flawless and the other bots (I put them on Pro which was a bad mistake…lol) played it without an issue. The one thing I had to get used to was my team interacting with me, and me telling them whats going on as well. Using the white button on the Xbox controller or the headset I was able to tell them what bunker I saw people in, they told me, and I could even get them to move up or have them just all move up at once and attack that last lone player. So I played them a few more times and got back into the rhythm of the game and figured I’d give CAREER MODE a shot.

First let me preface, the game runs very similar to the original GHTP. You get the same type of player movement you’ve grown used to but with some new commands using a few trigger options. You can also customize a few things in the controller menu.

Career mode loads like normal… you see the globe/etc, everything seems pretty standard until the first match is about to start. BREAKOUT FEATURE comes up. I had been curious about this because of the control factor, but I was not aware of the ‘little things’ that made it really cool. First you can set your player to lane, run-n-gun to the bunker or just sprint to his bunker spot. Once there you also designate WHERE you want him to shoot after he gets there. So if you have a player run to the back left can you can have him sprint to the bunker, then fire a cross with the back right player and keep the back corners at bay. It also sets that bots ‘field of vision’ so they have a tendancy to pay attention to that portion of the field instead of just going on their own after reload. I had my players do what I mentioned above in the first 3v3 game and I bolted for the center. Once there I saw a guy at the back center so I highlighted his bunker and hit the WHITE key and it yelled out ‘back center’ and as I watched my back players they both checked the back center and my right side player got the drop on him. The feature is awesome for setting up your players. You can also give other commands from the back up to the 50, as well as you can have specific players move up, or the whole team move in for an attack on a last remaining player. After beating the first event I was given the first unlockable field editor part. As you keep going through the events you get the money of course, but you also unlock more and more field components til you can build some insane stuff to share online, or just with friends. While starting the second event one of the Dev’s came in and sat down next to me and picked up the second remote and while in the Team Manager they took control of one of my bots. So then we were split screen playing career mode. You can play up to 4 player split screen all co-oping through career mode.

After that I wanted to learn a bit about the LIVE play so I grabbed Darrin, the XBOX LIVE guru, and he gave me tons of info. He showed me a few things on the game, but since obviously the game isn’t out he gave me info on stuff I wasn’t able to see as well.

First off… in LIVE you have two major options. Normal LIVE play and COMPETITION. In normal LIVE setup its a lot like what we had in GHTP. A solid match-maker and the ability to choose between rooms. The ‘Competition’ screen is where it gets cool. You can setup competitions of up to 32 clans and go through a ‘bracket’ type play til there is a winner. The competition stats system will keep track of things via a leaderboard that keeps track of specific competitions for a week, but also has a ‘all time’ leaderboard based on the points you’ve gotten in competitions. You can setup between 4 and 32 team competitions. The cool thing is that if you play an 32 team event and win you’ll be weighted slightly higher than a 4 man gold trophy so those who play more and more games will get a bit better rating. You can host up to 3 competitions at once and it uses the ingame MESSAGE system to notify players involved in the clans that their games are going to begin. The other excellent part of this is that competition matches, and regular matches are stored differently so you don’t have to worry about people getting into your room cause only invited clans can even check-in to that event. You can also setup the competition rounds to start every 2hrs, daily or weekly at the time of your choosing.

Then you have CLAN SUPPORT. This was a big requested feature. You can have up to 7 players on a clan, and each clan can select a logo and set the rank of their players. You’ll also have the ability to bring up a clan page that gives the logo of the clan, their name, their roster and each members clan status (Captain, Recruit, etc). Its all really cool stuff that I wish I had more time to talk about.

You can play your fields online that you’ve created and they download almost instantly. The cool thing is that even if you haven’t unlocked a part of a field if someones room is running a custom field you haven’t unlocked parts for you can still play it, but you cant create yours until you have unlocked those. So you’re not hindered by it.

After playing the game for a few hours the game is VERY solid. I thought the guys fixed the bugs in the first (including the no tank if you look left w/ gun raised) and put a lot of effort into the new features. I’m probably missing some info here so if you have questions just ask… I’m tired. I’ll probably refine this review tomorrow.

There will also be a guide coming with info on everything. Less of a review, more of a personal recap of TONS of features.

**edit: Updated info on the competition to correct the amount of teams**
** second update: You can hit up www.ghtp.net and pictures of the competition system and clan page are there in the screenshots. **

Angel LCD Love
10-12-2005, 04:35 PM
can u tell us some of the new guns and what days does this come out isnt it next tuesday or weds?

digitard
10-12-2005, 05:09 PM
I cant give the gun info... only because honestly I was having such a great time playing I forgot to write down the marker model #'s before I had to leave. I literally got picked up by the Taxi to the airport at the office...lol.

I know they had the MacDev Cyborg, Kari, few JT markers, few new WGP markers, couple variations of Tippmans, etc. I'll ask for a full marker list.

Yes it comes out next Tuesday the 18th.

BigP567
10-12-2005, 05:32 PM
that sounds so awsome. thats kool how you can tell your teammates where people are because in the first one your teammates would just run up on bunkers and they didnt know people were behind them. i think ill also like the bunker sway feature. i never really thought about havin that. but yeah id like to see what guns they have. hopefully they will have more angels :biggthump .

Presto333
10-12-2005, 06:17 PM
sounds like a sweet game, can't wait to try it out. Did u happen to notice any angel's in it or did wdp not sponsor this one too?

digitard
10-12-2005, 06:39 PM
WDP was not a sponsor. I know WXP has been talking with them, but as of MAX'D cut off date they were not a sponsor. I do believe, that like the first one, Rocky will have an Angel playable again.

PaintballStar18
10-12-2005, 06:50 PM
Do you know if this will be coming out for Playstation 2 as well, or do you have any idea as far as platforms go?

RPMPIRE
10-12-2005, 07:01 PM
It will be out on other platforms but at a later date. Xbox will the first to come out. not sure when the others will be

digitard
10-12-2005, 07:32 PM
Exactly.

The initial release will be on the XBOX since thats the 'core'. Its already finished and ready to go and will be on shelves on Tuesday.

The other console/handheld ports will be released at a later date. No official word on that date, but I'd expect they'll want to try to get em out before the holiday rush.

PaintballStar18
10-12-2005, 07:36 PM
Ok cool. Thanks alot

BigP567
10-14-2005, 06:33 PM
uuh can u change the colors of the things that u use? cuz i hate how everythin is a certain color. and do u chop at all because that would make it a little more realistic.

paintchick79
10-15-2005, 10:43 PM
So is this game compatible with Xbox AND Xbox 360 (if there is a difference? I had assumed so since PS and PS2 were slightly different)

TeamInvisionCaptain1
10-16-2005, 02:53 PM
if you get the $400 Hardrive(*sp) xbox 360, up to 180 games are backwards compadible, mostly the ea sports titles. In the future, there will be an upgrade for those with it to have all titles playable, my guess is sometime near easter. With out, no games are backwards compadible. So to answer your question, no i dont think that GHTP, or GHTP 2 will be playable on 360, unless they remake the GHTP2 to fit a 360 format, on a later date.

Angel LCD Love
10-16-2005, 09:29 PM
you can watch some movies of it on www.gamespot.com and they got more screenshots

Presto333
10-16-2005, 11:29 PM
i believe with the hard drive u can play any xbox game, at least thats the way my electronic gaming monthly made it sound...

Devs
10-28-2005, 12:23 AM
I just have one question about the guns in the game.

Why are the stats and prices so jacked up?

A WGP Trilogy Comp is not faster or more expensive than a WGP Superstock (which is an eblade)

And why is the Spyder Victor (a mech) listed as just as fast as the Cyborg?

I hate to nitpick, but these kinds of things really irk me about the game. I love the new features (breakout manager, field maker, etc.) but the guns are WAY OFF and its annoying... Bah...

I'm just curious what the guys at WXP were thinking?

BigP567
10-28-2005, 07:08 AM
its all about the sponsers of the game. im guessing kingman was a big sponser of the game so wxp made all of the spyders really fast to make kingman look good. i hate that too but its also a little funny at the same time. especially how fast the trilogy is LOL

RenegadeJoe
11-11-2005, 08:39 AM
GHTP Max'd is sweet. I got it the day after it came out.

hgroberts
11-14-2005, 07:53 AM
Ya I really like it

LionHeart
11-14-2005, 07:02 PM
Picked this up a couple days ago...pretty sweet game.

It is pretty hilarious how an Xtra and Trilogy keeps up with the higher end guns. lol Is the R7 marker in the game supposed to be a "clone" of the G7....?

WDP ir3 2k3
12-19-2005, 10:22 PM
I might have to go buy it. I have ther frist one and love it

Squishy OWNS YOU!!
12-28-2005, 06:48 PM
Can you buy any Angels and if so what models?

digitard
12-29-2005, 12:05 AM
WDP has not licensed the use of their markers to WXP as of the time of release... so therefore no 'buyable' Angels. Maybe in the future.

uniquenewyork15
12-29-2005, 12:27 AM
yeah ive played this, good features but the graphics arent that great

Squishy OWNS YOU!!
12-29-2005, 02:21 PM
WDP has not licensed the use of their markers to WXP as of the time of release... so therefore no 'buyable' Angels. Maybe in the future.
I had the first one and if they came out with one that you can buy all the models of Angels I would TOTALY BUY THAT GAME!!!

dirka_dirka
01-16-2006, 07:02 PM
i wondered the same thing about buying angels, timmies, and shockers kinda sucks having the same types of guns. When i saw the spyder xtra nd trillogy shoot so fast i almost died laughing, and whats up with the silver karni being faster than the regular karni? but im glad they made some of the guns shoot fast such as the r7 marker and chris lasoyas timmy rips