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View Full Version : CYF Intellireloader MOD - Video


Kerdon
06-14-2005, 01:09 AM
I think you guys will like this vid.

The CYF Intellireloader MOD.

It works as an intellifeed and reloader, no switches.

Link to Video here:

Click here to watch Cam's-A4fly---CYF-MOD (http://www.putfile.com/media.php?n=s-A4fly---CYF-MOD)

APachon
06-14-2005, 02:08 AM
How much does that mod cost? That is sick.

~A

younggunna69
06-14-2005, 10:11 AM
And a reloader? As in it reloads itself?

ame0788`
06-14-2005, 10:55 AM
So where can we get this mod, and how does it differ from Jims J-alo

Kerdon
06-14-2005, 01:22 PM
With this lets say you are firing then the intellifeed is working, now when run out of paint it will not fire again because there is no paint. So when you load a pod the sound of the paint in the loader will activate the reloader and prime the gun again so that the intellifeed works!

tgaffner
06-14-2005, 01:34 PM
Now that is cleaver.

I just finished my IHalo that I think it going to be very nice.

Upgraded Motor, better clutch system, led that brightens up more as it spins faster, push button auto feed switch, ect...

But that my friend is good thinking.

bigfootimp
06-14-2005, 07:55 PM
Where can i get this mod done and how much?!?!?!?!?!?

Kerdon
06-14-2005, 08:00 PM
All in due time.

Looking to be about $60 including the intellifeed parts.

Bull.
06-14-2005, 11:17 PM
The empire/halo need a mod too or just only the gun?

bigfootimp
06-15-2005, 10:20 AM
I already have the intellifeed parts. Just want to send it to whoever can do it and have it done. And i really hate waiting :wall:

APachon
06-15-2005, 12:17 PM
So this is capable on an EMpire B??

~A

Kerdon
06-15-2005, 01:27 PM
With this lets say you are firing then the intellifeed is working, now when run out of paint it will not fire again because there is no paint. So when you load a pod the sound of the paint in the loader will activate the reloader and prime the gun again so that the intellifeed works!


Yes this works better on a reloader B, and is 100% reversible.

Kerdon
06-18-2005, 04:31 AM
NEW VIDEO PEOPLE

Check it!

Just finished REVBUBBA's Black force fly!

CYF MOD VIDEO (http://members.shaw.ca/kerdon/cyfmod.wmv)

RevBubba
06-18-2005, 06:39 PM
My baby breaths fire! :bouncer:

Wow...... I never realized how much the bouncing puffy man looks like me!

HIOCTANE
06-20-2005, 09:04 PM
that is super fast.! :headoff:

Kerdon
06-24-2005, 02:51 AM
blamo

LayinRocker
06-24-2005, 08:03 PM
You gonna show us how you did it?

Kerdon
06-25-2005, 02:14 AM
hmm show you better off if I do it for you

RevBubba
06-27-2005, 07:42 PM
I have shot a bunch of paint througg my recently modded Force Fly. this mod is amazingly fast.

I can't speak highly enough of it. Very clean job and amazing results

Clipkid243
06-27-2005, 07:57 PM
that is sweet.

Kerdon
06-30-2005, 02:31 AM
What I will need from people is:
Site rail if it needs to be drilled.
Reloader or Halo B
and intellifeed kit, either you provide or I do.

Tally-Ho
06-30-2005, 02:45 AM
Just to confirm that Kerdon is a guy I will vouch for and he takes care of your shizzle like it is his own.

We converted him from the Dark side not long ago and now he is a WDP....Angel Whore LOL :worthy:

Eclipse363
06-30-2005, 02:39 PM
how do you shot the gun that fast? TR on 20?

Kerdon
06-30-2005, 10:27 PM
Yes tr...

KEN CRANE
06-30-2005, 11:12 PM
only problemis that the drive cone is spinning way too fast . when you get to the last 50 balls or so the cone flings balls away from the load hole and slows the stream down.

infinite727
06-30-2005, 11:42 PM
well i should hope most tournament level players know to reload before their hopper only has a few balls left... that eliminates the issue of the drive cone spinning too fast as well as prevents being caught shooting blanks :P

Kerdon
07-01-2005, 01:54 AM
I can get a good stream of about 150 balls before i notice a slow down.

RevBubba
07-14-2005, 08:45 PM
Ken,

I was concerned about this as well...but I did not find it was a big issue during play...I could shoot my loader down quite low before I noticed any slowing. In play I found I was usually reloading before this became an issue.

Using a Reloader B with this mod was nice since the Realoader board still works and primes itselfwhen you load paint. Also you can taker the hopper off your Angel and use it on another marker.

Any way you slice it this is a great mod.

Kerdon
07-14-2005, 11:22 PM
Thanks bub, I have some guys testing them this weekend on G7's

RevBubba
07-20-2005, 07:52 PM
I used this for a number of weeks now with zero complaints or problems.

Every time I shoot this marker I am amazed how fast it shoots.

Kerdon set up the trigger so that every ref that tested itfinds zero bounce but it still has obvious bounce when you see it rip 25 bps with paint in semi mode.

I are 1 happy boi!

jayr7309
07-20-2005, 09:23 PM
Kerdon

okay let me get this correct..

When your out of paintballs u don't have to wind it up with the rip drive...
it spins the cone when feeding a new pod of paint
by sound activation

That good thinking

Kerdon
07-22-2005, 04:47 AM
Indeed....shows what some engineering schooling can do...eh. LOL

Draxxus 36
07-24-2005, 11:36 PM
Hey.... I was j/w how much it cost and can you do it to halo cus i dont have a reloader b.... get back to me please..... email me at... Draxxus36@hotmail.com

thanks
:cheers: