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Kyzer
06-08-2005, 11:19 AM
Hi guys can you help me with this set up,i dont want to open my G7 to mess with the board yet,and just wanted some advice on how this should be set,i have a Halo B rip,....
MROF... set atm 16..
SPD...set atm 16 (hopper)
TO_....set atm 15 (hopper)
A 4...set at atm (hopper)
Dwell is 11
TR is 1
ive played with it like this,and worked great,but i have my 1st torny on the 19th,and just wondered without opening it,which i dont want to do atm,just incase i mess it up....
Thx Kyzer.. :cheers:
FETCH = OFF (haven't had the need yet)
TIMER = 15 MIN (total game length)
A1 = 5.0 MIN (good to know time)
A2 = 2.5 MIN (castle stormin' time)
A3 = 1.0 MIN (uh oh time)
EYE = PASS (it'd better or I call Ken)
MROF = 27 BPS (my lucky number and B-day)
T-TIME = ? (Default... not needed for Halo B)
A-TIME = ? (Default... not needed for Halo B)
TYPE = LEVEL 8 (Halo B... may up to 10 soon)
TEMP = DEG F (silly American n'est pas?)
VIBRATOR = ON (why not?)
TRIP = X (1068 on Sat... enormous restraint req'd)
BACKLIGHT = OFF (to save battery life)
SEND = OFF (Nobody or software to sync w/yet)
ROF = 21 BPS (go go gadget fingers!)
MODE = 1 (semi-auto required at local field)
DWELL = 9 ms (Ken set this... may tweak later)
TRIGGER = ? (I can't remember... Ken set it)
CYCLES = X (less than 8K to date)
ID = X (need you know not young padawan)
T-TIME = ? (Default... not needed for Halo B)
A-TIME = ? (Default... not needed for Halo B)
These settings are only for hoppers that take an input signal from the G7. The Halo B is not one of those loaders. For the Halo B, mess around with the TYPE setting. Here's a quote from the G7 manual:
HOPPER (LOADER) T TIME FEATURE
This allows the user to set the hopper (loader) activation time and is settable
from 0.1 to 2.0 seconds. This is the time period that the intellifeed will supply a
signal output for the hopper (loader).
HOPPER (LOADER) A ACTIVATION FEATURE
This allows the user to set the hopper (loader) activation point and can be set to
activate on the following;
A1 = Activates on every shot
A2 = Activates of a ROF of 2 shots or greater
A3 = Activates of a ROF of 3 shots or greater
A4 = Activates of a ROF of 4 shots or greater
HOPPER (LOADER) TYPE
This allows you to select the correct Angel Eye settings for the type of loader
that you are using. Once you have selected the correct setting the Angel Eyes
program will intelligently adjust itself to the variable speeds of your loader.
1-4 = 9v Agitator type loaders
5-8 = 12-18v Agitator type loaders
9-12 = Force-fed type loaders
13-16 = Only Very Fast force-fed type loaders (Ensure that your loader is at
maximum performance and reliability otherwise you may encounter problems
related to the loader)
Kyzer
06-08-2005, 05:27 PM
Hi Zorn,thats a massive help,thx alot for your time into typing that for me :smile: :cheers:
I may get my dwell set different soon,is it worth messing with? :notsure:
rdoc12345
06-08-2005, 07:28 PM
u tell us... are you having any problems with velocity, shootdown, efficiency
Sorry Kyzer... I guess I went overkill on the hopper setting replies.
As rdoc says, there's a few things you can tweak to make the marker perform differently - it's just a question of what you want to focus on or improve.
Kyzer
06-09-2005, 10:43 AM
not that i know of,but the settings i have it at atm,seem to be ok for me,think on the 19th there is an Angel tech guy going to be playing so ill see what he thinks,
thx guys :cheers:
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