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corrupt123
02-02-2005, 05:17 PM
anyone know the minimum volatage the noid will fire at effectivly? my multimieter isnt fast enough to catch it when i pull the trigger.

or maybe is there another way of having the noid stay fired?

just curious.

tgaffner
02-02-2005, 09:16 PM
Plug the Solenoid into the HOP Plug so that way the Solenoid will stay open for 1 second, after you turn the Hopper setting on 1.0.

I think it is 4.8 Volts (I cant remember is the FLY/A4 Battery is 4.6 or 4.8).

You may want to talk to an MT to be sure on this though...

smasher41
02-02-2005, 10:20 PM
should be a 3 volt voltage regulator on the fly's boards, infact all angels boards form speed and up.

corrupt123
02-03-2005, 03:05 AM
tgnaffer - although your idea is plausable, there are two faults. i do not know for sure if the noid fires at the same voltage as the intellifieed, and so might just find out the intellifieed voltage, which is not what i want.

secondly, you're right in saying the angel battery is 4.8v, but the noid is almost definetly not, or else once the battery loses a little bit of charge, you would lose solenoid effiency, because the battery would no longer be full.

3 volts sounds closer to right, infact, seeing as you're a tech (sig) im going to go with that, but i'd still like an "official" word from one of/any MT if they've got the time.

smasher41
02-03-2005, 12:56 PM
tgnaffer - although your idea is plausable, there are two faults. i do not know for sure if the noid fires at the same voltage as the intellifieed, and so might just find out the intellifieed voltage, which is not what i want.

secondly, you're right in saying the angel battery is 4.8v, but the noid is almost definetly not, or else once the battery loses a little bit of charge, you would lose solenoid effiency, because the battery would no longer be full.

3 volts sounds closer to right, infact, seeing as you're a tech (sig) im going to go with that, but i'd still like an "official" word from one of/any MT if they've got the time.

i'd have to take a closer look at one of my boards, but i believe the voltage supply for the intelli feed and solenoid are indeed seperate to each, so one doesnt draw power from the other.

Im fairly sure that was Ken's words to me when we talked upon the subject. ( the 3 volt output)

curious, why are you looking for this?

corrupt123
02-03-2005, 05:35 PM
really, i dont have much reasoning behind it. i have found that my board and/or battery tend to go from full to expty in the corse of about 2 minuts, or 30 shots, whichever comes first. so, if i can just check the votage manually in the battery before i play, i will have a better, more reliable way of checking my expected life. i know, i could charge it everytime, but ask anyone who knows about rechargeable batteries, topping them off constantly is not good for their overall life.

crashdan
02-03-2005, 06:09 PM
how long are you charging the battery for??

Outerice
02-03-2005, 08:10 PM
anyone know the minimum volatage the noid will fire at effectivly? my multimieter isnt fast enough to catch it when i pull the trigger.

or maybe is there another way of having the noid stay fired?

just curious.
keep the multimeter hooked up and walk the trigger. it will tell you a working range. Walk the trigger fast and it will top out somewere. which i think will be around three volts

corrupt123
02-04-2005, 02:04 AM
i charge the battery overnight, if not longer... using the adaptor sold at radioshack.

everytime i charge, it is a full charge (gun stops charging on it's own) i never choke it up. right now, my battery is comin in at 5.1 volts, or around that. i know, they're rated at 4.8, but go check a 12v car battery, tell me what you see. (what im gettin at, is that most batteries have a little extra on the side)

three+ people sayin 3v is good enough for me. thanks for the response.

crashdan
02-04-2005, 11:29 AM
i believe its 3 volts as well... and good point on the 12v their output ranges from like 10.5-14.5 volts alot of times

Mike Smith
02-04-2005, 08:23 PM
The new style solenoids are rated at 3V. I know this because I put one into my angel.

smasher41
02-04-2005, 09:20 PM
rating doesnt matter, its the voltage regulator on the board that matters.

you can use a 9 volt pulse just fine with the 3 volt rated noid, however, if you have it held over for a long time, ( as in hook a 9 volt directly to it, and let it sit for a hour or so) the coil in the noid will burn out.

corrupt123
02-05-2005, 12:39 AM
heh, i've burnt a few noids before.... but they were bigger, industrial noids. no biggie.

ok, on another note, my battery died today, whilst i was playing. so i took the opritunity to check my batteries volate at the time... and it was at, if not just over 4.8v

wtf ? does the combination of eyes, board, noid, whatever, make it a 4.9+ minimum voltage? i'd think sins the battery is rated at 4.8v, the board would be set up to work as low as 4.0v or so.

smasher41
02-06-2005, 01:41 PM
voltage can stay at 4.8 volts all day long, but if a cell became "bad" it could not be holding a charge, your pack should be at about 1000mA when charged. if the amerage drops rapidly then yuor battery pack could have a bad cell.

corrupt123
02-07-2005, 08:21 AM
so can you give me an official, or atleast a reasonable word as to how low the voltage can be before the board will shut down? i just want to know if im being bitchy over a shorter battery life, because my IR3 lasted a hell of a lot longer. but ofcourse, that is to be expected of a bigger battery doing less work. i dont want to replace the bettery, im alredy about to spring $60(CAD) or so for a regulated power supply adaptor for the cigarette lighter, i.e. the angel force adaptor.

smasher41
02-07-2005, 12:37 PM
to be honest, I really dont know the "offical" voltage OR amperage the board may be looking for before it cuts off.
I havent had a 4.8 pack go bad on any of my personal guns yet, I be sure to charge before major practices and tourneys though.

corrupt123
02-07-2005, 08:02 PM
ok, one last question i promise

are the eyes on whilst the board is idling? i.e., when i play, i leave the gun on. plain fact, from the first shot to just before i packup to go home, the gun stays on. so could i assume the eyes are on the ENTIRE time? or do they just turn on for live/eye test ? if they're on the the entire time, that combined with the constant changing of the lcd (safe-mode1) which i really hate, if i might add, could easily explane the shorter battery life than i would expect.