View Full Version : Reloader B...like the glittered shells...but talk about a design flaw!
Emmit
06-22-2004, 09:24 AM
Well yesterday I was sitting around the local shop showing off the new Force Fly, and shooting the breeze with the guys when the topic of the Reloader came up since he has a couple in stock. Well we took one out and looked at it, and admittedly it looks pretty good on top of the Orange Force, however we found an interesting design flaw with the hopper.
With all these markers on the market that won't allow the marker to cycle without paint in the breech we've now got a hopper that won't feed without hearing the sounds of the marker firing....well that's great until you run the hopper empty!!!! If you run the hopper empty you've got to prime it again.:rofl: Talk about a design flaw!!! You've got to stop in the middle of your game and crank the rip drive to prime the hopper again so you can start playing again. Who's got time for that every hopper????:rofl::pat:
Just thought I'd share for those that might be on the bubble about this loader. Shells are nice, but priming it all the time would get old real fast:rofl::pat:
Furby
06-22-2004, 10:03 AM
Hah! Never even thought of that! V35'd HALO all the way!
Jetwing@Impactpaintball
06-22-2004, 10:35 AM
please explain if u run the hopper empty u gotta prime it again? i dont see much of a problem with my reloader b, if i run empty i just toss another pod in there and itll load off the sound of the balls fallin into the loader. unless u mean the last 3-4 shots that didnt get fed into the feed tube, i usually reloader before i get too low anyway, so please elaborate =P, also i noticed if u press the power button real quick it primes the loader, so u wouldnt have to use the rip drive if ur in a tight spot.
Emmit
06-22-2004, 10:38 AM
what happens when you run the hopper empty and there's no paint in the feed neck because the you shot it all? The marker won't fire because the eye says there's no paint...so no noise from the marker to make the hopper spin...this means you've got to turn the rip drive to make it fill the feed neck so you can get paint into the marker again...I don't know how many times when I first got my 4 Flied I thought something was wrong with the marker, but instead it was just the eyes stopping me from firing because of no paint and that's when I realized I needed to refill:yikes:
Jetwing@Impactpaintball
06-22-2004, 10:40 AM
i still dont get wat u mean, there is a way to prime the loader with a button and plus the loader will spin if u load a pod in it, so i dont get wat ur sayin, sorry its too early for me to think that critically =(
if u run ANY hopper empty then u cant fire anyway =P
if the reloader runs empty, any sound inside the hopper like a single ball will still make it turn if it bounces around in there
heres an example of a normal playing situation.
gettin readyfor a game, turn hopper on, load pod (hopper loads off sound of balls fallin into the loader) go in the game, shoot till im out, (no or very few balls in hopper, gun wont fire) load another pod,(sound of pod loaded makes loader turn) voila!, keep playing, and repeat if needed... i dont notice the flaw, i get wat ur sayin bout no sound no fire, no ball no fire, but the reloader can be primed in a number of ways (rip drive, power button, load pod)
mamba_juice
06-22-2004, 05:48 PM
also remember that the reloader doesnt go off the actual sound of the gun firing, but the vibrations that the gun produces when it fires. that's one reason it primes itself when you dump a pod in, it doesnt go by sound but by vibration.
Jetwing@Impactpaintball
06-22-2004, 06:52 PM
or better yet. it goes off the vibration of sound =)
dynastySSS
06-22-2004, 07:57 PM
i dont like them im with furby v board all da way
mamba_juice
06-22-2004, 08:59 PM
or better yet. it goes off the vibration of sound =)
:clap:
C]-[iLDe
06-23-2004, 12:47 AM
...it primes itself when you dump a pod in...
right, i was going to mention that too.
Emmit
06-23-2004, 09:42 AM
unfortunately...the one that was being tested at the local field wasn't priming itself and had to be primed by hand....hence the reason for this thread:wall:
Benfrain
06-23-2004, 11:30 AM
Emmit, I get what you mean. I think the one you were using must have been a duffer. With mine I can shoot till completely hopper/marker completely empty. Then just sling in another pot and it hears/senses (whatever!) the paint entering the Halo and spins it in to the feedneck.
Never had to prime it once, and I have shot all the paint from it on a few occasions (usually on my way to my primary ;))
Emmit
06-23-2004, 11:30 AM
again...not mine...someone else was testing this, and this is the report we got back on it.
bobjim
06-23-2004, 12:36 PM
well most of the time when you dump a pod of paint inside it primes itself because it really doesn't take much sound for the reloader to load. Atleast mine doesn't.
warpedx
06-24-2004, 07:43 AM
I haven't dealt witha reloader, but shouldn't there be some adjustment for the sensitivity? Check the board, it probably replaced the eye sensitivity pot if anything. That could be adjusted to sense a pod dropping. Otherwise, just smack the loader when it doesn't want to cooperate.
C]-[iLDe
06-24-2004, 08:00 AM
... just smack the loader when it doesn't want to cooperate.
Hahaha yeah that will make it spin also.
Jetwing@Impactpaintball
06-24-2004, 01:15 PM
i recently shot my force with a relaoder, and that thing is freaggin fast, i've tried halo's before and the reloader is juss more consistant, the regular halo's have that intermitten sound like the motor is speeding up and slowing down. halo owners should know wat im talkin bout.
a halo sounds like this, VVVVVVVVvvvvvvVvvvvvVvvvvvVVVVVVVVVV (v is juss a letter to represent the sound of the motor)
a realoder sounds like this, VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV...
heck, i'll never shoot a regular halo again =)
Nicon_22
06-30-2004, 12:56 AM
I think what emmit is getting at is that because when the reloader is empty it wont prime itself because your gun wont shoot. That has to do with the fact that the ball isnt in the gun itself. So if you dont have eyes, then no problem. But if you do have eyes then it wont fire because a ball isnt setting off they eyes to let the gun fire. Thus the hopper doesnt spin to put the balls into the gun. Am I right?
Jetwing@Impactpaintball
06-30-2004, 02:15 AM
the hopper does spin to put the balls into the gun. when u turn the hopper on it primes itself once...and if the hopper is empty itll load when u dump a pod into it
sixmill
07-03-2004, 04:41 AM
Also, if the balls dropping into the hopper don't prime it after a pod fill the sound of you closing the lid always feeds my reloader B.
A4*Jyim*
07-05-2004, 09:23 PM
If this ever happens ,forget turning the rip drive, ill just wrack the hopper for a little sound and it would be all better :tongue:
JonnyQwest
07-10-2004, 03:35 AM
I like my Victory board but I heard the Reloader is very good as well.
Here is a little brain teaser for every one and this may be a real problem in the future. It may even warrent it's own thread.
Ok. The relaoder loads off of sound/vibrations the B is with an eye. Emmit brought up this good point of no balls, no bang bang, no loading in the Reloader (fixed with a loaded pod or a good knock on the side). The B just spinns and spinns untill it "sees" a ball. Everything is hunky doory right? Well try this...........
The new "super halo" is nothing more than an intellifeed halo (I had an intellifeed Egg on my IR3 an loved it). Well won't this "no ball, no bang bang, no loading" problem be even worse with the Intellifeed on a fly?
If there is no ball in the breach, the marker will not fire, no signal will be sent to the loader, the loader will not feed or even prime it self.
This may be a huge problem (and design flaw) for this seemingly deadly duo. With the intllifeed, the loading pods won't help, or knocking it around. the only way it feeds is via the intelli-wire.
I am quite sure that NO signal goes to the hopper unless the solinoid (sp) is activated (marker fires). I could be compleatly wrong on this one though. If the Hopper signal still goes with every trigger "pull" not "fire" then all is good and this is not even an issue. But like I said I do not think that is the case.
Does any one have any input on this. Matt, Emmit, any of the Techs ( or even some of you wannabe techs out there JK) have any thoughts. This could be a problem that needs to be adressed.
Jonny-Q
JTp8ntballer12
07-10-2004, 03:42 AM
heres my immature inprofessional opinion:
get the victory board instead.
would the sound activate thinger just go on the sound of the air firing out of the gun, and on the sensi angels you wouldnt have to worry since theres only a short delay.
---------------------------------------------
i could see how that could be a problem, would the rip drive fix that tho?
mamba_juice
07-10-2004, 12:38 PM
I like my Victory board but I heard the Reloader is very good as well.
Here is a little brain teaser for every one and this may be a real problem in the future. It may even warrent it's own thread.
Ok. The relaoder loads off of sound/vibrations the B is with an eye. Emmit brought up this good point of no balls, no bang bang, no loading in the Reloader (fixed with a loaded pod or a good knock on the side). The B just spinns and spinns untill it "sees" a ball. Everything is hunky doory right? Well try this...........
The new "super halo" is nothing more than an intellifeed halo (I had an intellifeed Egg on my IR3 an loved it). Well won't this "no ball, no bang bang, no loading" problem be even worse with the Intellifeed on a fly?
If there is no ball in the breach, the marker will not fire, no signal will be sent to the loader, the loader will not feed or even prime it self.
This may be a huge problem (and design flaw) for this seemingly deadly duo. With the intllifeed, the loading pods won't help, or knocking it around. the only way it feeds is via the intelli-wire.
I am quite sure that NO signal goes to the hopper unless the solinoid (sp) is activated (marker fires). I could be compleatly wrong on this one though. If the Hopper signal still goes with every trigger "pull" not "fire" then all is good and this is not even an issue. But like I said I do not think that is the case.
Does any one have any input on this. Matt, Emmit, any of the Techs ( or even some of you wannabe techs out there JK) have any thoughts. This could be a problem that needs to be adressed.
Jonny-Q
i see your point and was wondering the same thing when i saw the video, if russ programmed the board to do it then this problem was more than likely considered...if he did it the other way then it would only load when the gun was fired.....either way a rip drive would solve this problem.
JonnyQwest
07-12-2004, 12:06 AM
I know that the IR3 is the "fire and spin" program but that's not such a big problem as the IR3 will still fire (with delay) with out a ball in the breach (for the Egg where there realy is no feed problem like this anyway but you see my point). I am not sure about the 4Fly. I hope a Tech with programing knowledge can let us know whats up.
laterz
JQ
IwanaANGEL
07-12-2004, 12:20 AM
I like my Victory board but I heard the Reloader is very good as well.
Here is a little brain teaser for every one and this may be a real problem in the future. It may even warrent it's own thread.
Ok. The relaoder loads off of sound/vibrations the B is with an eye. Emmit brought up this good point of no balls, no bang bang, no loading in the Reloader (fixed with a loaded pod or a good knock on the side). The B just spinns and spinns untill it "sees" a ball. Everything is hunky doory right? Well try this...........
The new "super halo" is nothing more than an intellifeed halo (I had an intellifeed Egg on my IR3 an loved it). Well won't this "no ball, no bang bang, no loading" problem be even worse with the Intellifeed on a fly?
If there is no ball in the breach, the marker will not fire, no signal will be sent to the loader, the loader will not feed or even prime it self.
This may be a huge problem (and design flaw) for this seemingly deadly duo. With the intllifeed, the loading pods won't help, or knocking it around. the only way it feeds is via the intelli-wire.
I am quite sure that NO signal goes to the hopper unless the solinoid (sp) is activated (marker fires). I could be compleatly wrong on this one though. If the Hopper signal still goes with every trigger "pull" not "fire" then all is good and this is not even an issue. But like I said I do not think that is the case.
Does any one have any input on this. Matt, Emmit, any of the Techs ( or even some of you wannabe techs out there JK) have any thoughts. This could be a problem that needs to be adressed.
Jonny-Q
maybe it spins when you pull the trigger?? :dunno:
idirtryder13
07-12-2004, 03:24 PM
yeah, i saw a TAG intellifeed evo, and it spun on pull of the trigger (atleast from what i see) because the guy had no air on his gun, and was just pulling the trigger, and the evo would spin
morant
07-12-2004, 04:15 PM
just scream into it while you reload emmit :)
JonnyQwest
07-12-2004, 09:11 PM
The question is does it spin when the solinod is activated (fires) or just on every "pull" of the trigger. This is the big question that beleave needs to be addressed ASAP. Activation on every "pull" would be good. Lets hope for this. Also is there any way to test this. I have the intellifeed mod on my IR3. does any one know how I could test it with the fly? I could answer my own question (ha ha ha)
OK By
BruceLeroy
07-16-2004, 11:01 AM
Has anyone ever thought of this?: With WDP's new break beam eye system & Halo's reflective eye. Don't you guys think the two eye systems contradict themselves. I know that reflective eyes don't see some darker paints. I also know smoother lighter shelled paint isn't seen w/ beam break eyes. So, Halo-Bs compliment a reflective eye system & the Reloder-B is more beam break friendly. Until a beam break sensing loader is made the Reloader-B is the best choice.
dark2k2LCD
07-18-2004, 04:23 PM
Hah! Never even thought of that! V35'd HALO all the way!
:cheers:
zuznon
07-18-2004, 07:59 PM
Until you try one you should hold back on second hand opinoins.
I used one today and it simply rips, i thoght my Halo b was fast but this thing just rocks and now I want to replace my z board rip halo. Maybe I will try the victory board.
The sound activation worked just fine and if you need to get the marker primed you can just rap your fingers on the side of the shell and that's enough. Didnt need to touch the rip drive once.
If I was upgrading from a revy or somethign else I would buy the reloader instead of the halo b.
PBsmurf
08-29-2004, 04:06 PM
I just flick the side of my Empire Reloader B....
zjones
09-06-2004, 11:41 PM
We have a couple Empire Reloader B's. We thought they great till we started playing actual games with them. Never had a problem with priming, as others have said, just dump a pod in it or tap it. The problem we had was barrel breaks & eating batteries. When you run, dive, crash, ect. the loader senses this hence activating the motor whether your shooting or not. Therfore the loader is trying to feed all the time, killing the batteries and putting too much pressure on the balls causing barrel breaks. Barrel breaks are not a big problem as long as you do not use brittle balls, but if your playing to win one barrel break can cost you the game. Just was not worth the risk in our opinion, so we no longer use them.
Chris.Solid
09-25-2004, 08:27 AM
In the manual for my Halo B i'm pretty sure it says it's equipped with eyes as a backup. But i've never really looked to se if it's actually there.
Edit: anyways, regarding the issue of wether the intellifed Halos is activated by just pulling the trigger or the marker actually fireing: the Halo spins whenever you pull the trigger. Doesn't matter if you're aired up or not, as long as the gun is Live. I know this for a fact, cause one of my teammates has one and i've been using that quite a bit.
P8ntSlinger44
09-29-2004, 12:02 PM
Hell, the V35 Halo busts the hell out of the reloader anyhow. But, I reallty dont think that running the hopper enpty would be a big problem because even the smallest tap on the hopper makes it spin. Reloading it with paint would amke it spin.
Aaresz
09-29-2004, 01:30 PM
I felt that my victory board Halo B was faster than my Reloader B, but liked the diamond shell of the Reloader better. So I put the shell onto the Halo.
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