View Full Version : theory
KEN CRANE
04-12-2004, 07:42 PM
http://home.comcast.net/~dyrgcmn/pball/trajectory.html
dark2k2LCD
04-25-2004, 05:32 PM
but it doesnt take into considerations that cockers shoot farther andd straiter than angels :shocked:
Detect
04-26-2004, 05:49 PM
does anyone know what would be the slowest velocity for a paintball to break? i see that you can get greater distance with the effects of angle and spin, but this wouldn't do any good if paint won't break on the target.
Vantage_TeS
04-26-2004, 06:23 PM
but it doesnt take into considerations that cockers shoot farther andd straiter than angels :shocked:
:rrrright: I hope you are joking...
does anyone know what would be the slowest velocity for a paintball to break? i see that you can get greater distance with the effects of angle and spin, but this wouldn't do any good if paint won't break on the target.
Depends on the surface it is hitting (chest, leg, mask, hopper etc). My shoulders and chest make bounces like crazy, even from like 40 feet awat (which is odd cause I'm skinny), but if I get hit in the thigh from across the feild, it breaks :nervous:
ulpian
04-29-2004, 12:34 AM
but it doesnt take into considerations that cockers shoot farther andd straiter than angels :shocked:
LoL :pat: :rrrright: :dunno:
LayinRocker
04-22-2005, 02:03 AM
no gun shoots farther than others (except maybe the flatline) the only way you can actually make a gun shoot farther is to up the fps right?
Presto333
04-24-2005, 12:05 AM
thats pretty kool
pimpinsaylor
04-24-2005, 03:48 PM
thats cool
El Pirata
04-24-2005, 03:58 PM
Reminds me of the game Missle Command.
TheDragonJedi
04-28-2005, 11:13 AM
no gun shoots farther than others (except maybe the flatline) the only way you can actually make a gun shoot farther is to up the fps right?
you can also adjust the angle of your shot. For example you can have a marker setup at 270fps and shoot a straight 0 degree shot and one at 45 degree angle. the straight shot will hit the ground sooner. the second shot at an angle has some time to climb before gravity brings the ball down.
Klassy Guy
05-08-2005, 04:53 PM
neat, it doesn't take into account wind factor from what i can tell, but in perfect conditions then it works. also paintball breaking depends on rifling in the barrel (puts tiny scratches into the ball, so it is easier to break), target surface, and shell thickness and hardness.
El Pirata
05-09-2005, 10:20 PM
you can also adjust the angle of your shot. For example you can have a marker setup at 270fps and shoot a straight 0 degree shot and one at 45 degree angle. the straight shot will hit the ground sooner. the second shot at an angle has some time to climb before gravity brings the ball down.A 45 degree angle will give you the absolute best range of a paintball, without any back spin factored in. Anything more or less will rob you of range. It does nothing to improve the accuracy in any way but it will give you the greatest range.
TheDragonJedi
05-10-2005, 12:02 PM
Dang Ken, Your avatar big enuff? lol
You're still missing quite a bit.
Should have paid more attention in physics class.
Talon
05-11-2005, 09:38 AM
Agreed!
Bigal1
08-21-2005, 09:29 PM
no gun shoots farther than others (except maybe the flatline) the only way you can actually make a gun shoot farther is to up the fps right?
Recognize it's an old thread but any ball (neglecting resistance), shot from any gun traveling at the same velocity will travel the same distance before it falls to the ground. If you want a ball to travel farther before it falls to the ground, it needs a higher velocity.
AlmightyRuler
12-05-2005, 08:27 PM
Actually, the Flatline does add distance due to the backspin. However, this causes the ball to deaccelerate at a much faster rate. Making it less effective at distances achievable by normal barrels. So it's pretty much just a gimmic.
Trigga Nometry
12-05-2005, 08:45 PM
Actually, the Flatline does add distance due to the backspin. However, this causes the ball to deaccelerate at a much faster rate. Making it less effective at distances achievable by normal barrels. So it's pretty much just a gimmic.If you are saying that the Tippmann Flatline is not as accurate at the longer distances due to the resistance and then deacceleration due to the ball's backspin, then I think you may be mistaken.
One of the reasons that the Flatline may seem less accurate is due to the great distance the ball travels. At the farther distances, the amount your aim is off is magnified due to the distance. It is just like when shots are usually more accurate at shorter distances than at longer ones.
All has to do with angels....
Squishy OWNS YOU!!
12-05-2005, 09:09 PM
Someone shoot me know because I just DON'T UNDERSTAND!!
One a Side Note: Flatlines are very accurate at long range and the reason why people say they aren't is because they use mostly iron sights.
AlmightyRuler
12-06-2005, 06:43 PM
If you are saying that the Tippmann Flatline is not as accurate at the longer distances due to the resistance and then deacceleration due to the ball's backspin, then I think you may be mistaken..... My mistake. I should have ellaborated.
I was actually not reffering to accuracy at all. Only that due to the sheer deacceleration it will not maintain breaks at the distances at which normal barrels would be able to maintain. The accuracy in itself is a different subject.
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